Tip Tuesday! Setting a Breakpoint When Testing Scripts in Autodesk Fusion Lifecycle
I’ve been spending a lot of time lately helping Fusion Lifecycle customers learn more about the features and functionality of our solutions. Bonus for you blog readers! I’m constantly getting reminders of great tips to share with the community. Today we’re teaching some of our commercial customers more about scripting and I want to make sure you all know about setting breakpoints when doing Advanced Debugging in your scripts. This is covered in the Advanced Debugging section of the online Help. You simply click to code line to set a breakpoint (and do the same to remove).
By doing so, the debugger automatically stop at specific points in the code as it runs the script.